Short Trip has no apparent aim or a quest set in sight. It’s exactly what the title says: A short, aimless web experience of a game which highlights what one can do with amazing web user experience.
Short Trip proves only one thing – Not every game needs a purpose or a thrilling ending to draw you right in. Just some great web experience.
Unlike almost every other game, Short Trip is a web-based game has no clear aim or a quest the player has to undertake. It starts off unassumingly, without a bang or any instructions. All you can go on are the cat-like characters in its beautifully drawn landscape and the soothing soundtrack playing all the while.
Even though the setting seems simple at a glance, it feels ominously mysterious—but never seems menacing.
How 'bout the controls?
The controls are straightforward. Get on the tram and move with the Right arrow – move forward, Left arrow – Walk back. There are no designated places to stop the train at and no destinations to reach, the sole aim is to just observe and appreciate the meticulously drawn animations and the accompanying soundtrack.
Who made this?
Developed by Australian interactive media artist Alexander Perrin, Short Trip “came to be as a study into capturing the essence of a pencil on paper but on a digital context while being able to learn more about web-based graphics and experiences.” It runs on WebGL, which means you can run it on pretty much any WebGL-compatible device.
Perrin adds on saying ‘Android users though, might experience some glitches here and there’.
Why don’t you try this amazing experience for yourself? Take the Trip here.
Did you try it out? You liked it, didn’t you? Perrin says this is the start and it’s the first installment from a collection of his interactive web experience illustrations yet to come. So don’t forget to follow Perrin’s blog for the more upcoming sequels to this delightful experience.